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Metal gear solid 1 concept art
Metal gear solid 1 concept art





Enemies in this game have also developed senses of hearing and sight outside of a straight line. Instead players had to wait on the timer cooldown to reach 0 before the enemies would resume normal patrol paths. This was also the first game in the franchise where leaving an area wouldn’t result in the enemy AI losing track of the player after they were spotted. Metal Gear Solid took the gameplay formula from Metal Gear: Solid Snake and transferred it into a 3D world, giving the stealth mechanics more depth to be explored such as hiding inside or underneath large objects. Metal Gear Solid: first 3D stealth game with Alert/Warning/Clear status and environmentally aware enemies.

metal gear solid 1 concept art

Examination of Kojima’s Metal Gear Solid games presented that, aside from a continuing narrative and stealth game mechanics, all of the Metal Gear Solid games were different games fundamentally. Impermanence relates to how nothing will continue to stay the same or things are ever changing.

metal gear solid 1 concept art

Deeper in Mono no Aware is the term Mujō, which can be translated to mean impermanence. Mono no Aware roughly translates to, “the pathos of things,” which can be further broken down to “a melancholic appreciation of the transiency of existence” (Lomas).

metal gear solid 1 concept art

The first aesthetic that is present in every Metal Gear game ranging from the overarching game design all the way down to elements in the narrative and characters is Mono no Aware.







Metal gear solid 1 concept art